Solution Manual For Systems Analysis and Design An Object Oriented Approach with UML 5th Edition by Alan Dennis

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Solution Manual For Systems Analysis and Design An Object Oriented Approach with UML 5th Edition by Alan Dennis

Solution Manual For Systems Analysis and Design An Object Oriented Approach with UML 5th Edition by Alan Dennis

Systems Analysis and Design: An Object-Oriented Approach with UML, 5th Edition by Dennis, Wixom, and Tegarden captures the dynamic aspects of the field by keeping students focused on doing SAD while presenting the core set of skills that every systems analyst needs to know today and in the future. The text enables students to do SAD–not just read about it, but understand the issues so they can actually analyze and design systems. The text introduces each major technique, explains what it is, explains how to do it, presents an example, and provides opportunities for students to practice before they do it for real in a project. After reading each chapter, the student will be able to perform that step in the system development process.

Table of Content

Title Page
Copyright Page
Preface
Acknowledgments
Contents
Chapter 1 Introduction to Systems Analysis and Design
Introduction
The Systems Development Life Cycle
Planning
Analysis
Design
Implementation
Systems Development Methodologies
Structured Design
Rapid Application Development (RAD)
Agile Development
Selecting the Appropriate Development Methodology
Typical Systems Analyst Roles and Skills
Business Analyst
Systems Analyst
Infrastructure Analyst
Change Management Analyst
Project Manager
Basic Characteristics of Object-Oriented Systems
Classes and Objects
Methods and Messages
Encapsulation and Information Hiding
Inheritance
Polymorphism and Dynamic Binding
Object-Oriented Systems Analysis and Design (OOSAD)
Use-Case Driven
Architecture-Centric
Iterative and Incremental
Benefits of Object-Oriented Systems Analysis and Design
The Unified Process
Phases
Workflows
Extensions to the Unified Process
The Unified Modeling Language
Applying the Concepts at Patterson Superstore
Chapter Review
Chapter 2 Project Management
Introduction
Project Identification
System Request
Feasibility Analysis
Technical Feasibility
Economic Feasibility
Organizational Feasibility
Project Selection
Traditional Project Management Tools
Work Breakdown Structures
Gantt Chart
Network Diagram
Project Effort Estimation
Creating and Managing the Workplan
Evolutionary Work Breakdown Structures and Iterative Workplans
Managing Scope
Timeboxing
Refining Estimates
Managing Risk
Staffing the Project
Characteristics of a Jelled Team
Staffing Plan
Motivation
Handling Conflict
Environment and Infrastructure Management
CASE Tools
Standards
Documentation
Applying the Concepts at Patterson Superstore
Chapter Review
PART ONE ANALYSIS MODELING
Chapter 3 Requirements Determination
Introduction
Requirements Determination
Defining a Requirement
Requirements Definition
Determining Requirements
Creating a Requirements Definition
Real-World Problems with Requirements Determination
Requirements Analysis Strategies
Problem Analysis
Root Cause Analysis
Duration Analysis
Activity-Based Costing
Informal Benchmarking
Outcome Analysis
Technology Analysis
Activity Elimination
Requirements-Gathering Techniques
Interviews
Joint Application Development (JAD)
Questionnaires
Document Analysis
Observation
Selecting the Appropriate Techniques
Alternative Requirements Documentation Techniques
Concept Maps
User Stories
The System Proposal
Applying the Concepts at Patterson Superstore
Chapter review
Chapter 4 Business Process and Functional Modeling
Introduction
Business Process Identification with Use Cases and Use-Case Diagrams
Elements of Use-Case Diagrams
Identifying the Major Use Cases
Creating a Use-Case Diagram
Business Process Modeling with Activity Diagrams
Elements of an Activity Diagram
Guidelines for Creating Activity Diagrams
Creating Activity Diagrams
Business Process Documentation with Use Cases and Use-Case Descriptions
Types of Use Cases
Elements of a Use-Case Description
Guidelines for Creating Use-Case Descriptions
Creating Use Case Descriptions
Verifying and Validating the Business Processes and Functional Models
Verification and Validation through Walkthroughs
Functional Model Verification and Validation
Applying the Concepts at Patterson Superstore
Chapter Review
Chapter 5 Structural Modeling
Introduction
Structural Models
Classes, Attributes, and Operations
Relationships
Object Identification
Textual Analysis
Brainstorming
Common Object Lists
Patterns
Crc Cards
Responsibilities and Collaborations
Elements of a CRC Card
Role-Playing CRC Cards with Use Cases
Class Diagrams
Elements of a Class Diagram
Simplifying Class Diagrams
Object Diagrams
Creating Structural Models Using CRC Cards and Class Diagrams
Campus Housing Example
Library Example
Verifying and Validating the Structural Model
Applying the Concepts at Patterson Superstore
Chapter Review
Chapter 6 Behavioral Modeling
Introduction
Behavioral Models
Interaction Diagrams
Objects, Operations, and Messages
Sequence Diagrams
Communication Diagrams
Behavioral State Machines
States, Events, Transitions, Actions, and Activities
Elements of a Behavioral State Machine
Creating a Behavioral State Machine
Crude Analysis
Verifying and Validating the Behavioral Model
Applying the Concepts at Patterson Superstore
Chapter Review
PART TWO DESIGN MODELING
Chapter 7 Moving on to Design
Introduction
Verifying and Validating the Analysis Models
Balancing Functional and Structural Models
Balancing Functional and Behavioral Models
Balancing Structural and Behavioral Models
Summary
Evolving the Analysis Models into Design Models
Factoring
Partitions and Collaborations
Layers
Packages and Package Diagrams
Guidelines for Creating Package Diagrams
Creating Package Diagrams
Verifying and Validating Package Diagrams
Design Strategies
Custom Development
Packaged Software
Outsourcing
Selecting a Design Strategy
Selecting an Acquisition Strategy
Alternative Matrix
Applying the Concepts at Patterson Superstore
Chapter Review
Chapter 8 Class and Method Design
Introduction
Review of the Basic Characteristics of Object Orientation
Classes, Objects, Methods, and Messages
Encapsulation and Information Hiding
Polymorphism and Dynamic Binding
Inheritance
Design Criteria
Coupling
Cohesion
Connascence
Object Design Activities
Adding Specifications
Identifying Opportunities for Reuse
Restructuring the Design
Optimizing the Design
Mapping Problem-Domain Classes to Implementation Languages
Constraints and Contracts
Types of Constraints
Elements of a Contract
Method Specification
General Information
Events
Message Passing
Algorithm Specifications
Example
Verifying and Validating Class and Method Design
Applying the Concepts at Patterson Superstore
Chapter review
Chapter 9 Data Management Layer Design
Introduction
Object Persistence Formats
Sequential and Random Access Files
Relational Databases
Object-Relational Databases
Object-Oriented Databases
NoSQL Data Stores
Selecting an Object Persistence Format
Mapping Problem Domain Objects to Object Persistence Formats
Mapping Problem Domain Objects to an OODBMS Format
Mapping Problem Domain Objects to an ORDBMS Format
Mapping Problem Domain Objects to a RDBMS Format
Optimizing RDBMS-Based Object Storage
Optimizing Storage Efficiency
Optimizing Data Access Speed
Estimating Data Storage Size
Designing Data Access and Manipulation Classes
Nonfunctional Requirements and Data Management Layer Design
Verifying and Validating the Data Management Layer
Applying the Concepts at Patterson Superstore
Chapter Review
Chapter 10 Human–Computer Interaction Layer Design
Iintroduction
Principles for User Interface Design
Layout
Content Awareness
Aesthetics
User Experience
Consistency
Minimizing User Effort
User Interface Design Process
Use Scenario Development
Navigation Structure Design
Interface Standards Design
Interface Design Prototyping
Interface Evaluation
Common Sense Approach to User Interface Design
Navigation Design
Basic Principles
Types of Navigation Controls
Messages
Navigation Design Documentation
Input Design
Basic Principles
Types of Inputs
Input Validation
Output Design
Basic Principles
Types of Outputs
Media
Mobile Computing and User Interface Design
Social Media and User Interface Design
Games, Multidimensional Information Visualizations, and Immersive Environments
Games, Gamification, and User Interface Design
Multidimensional Information Visualization Design
User Interface Design and Immersive Environments
International and Cultural Issues and User Interface Design
Multilingual Requirements
Color
Cultural Differences
Nonfunctional Requirements And Human-Computer Interaction Layer Design
Applying The Concepts At Patterson Superstore
Chapter review
Chapter 11 Physical Architecture Layer Design
Introduction
Elements of the Physical Architecture Layer
Architectural Components
Server-Based Architectures
Client-Based Architectures
Client–Server Architectures
Client–Server Tiers
Selecting a Physical Architecture
Cloud Computing
Ubiquitous Computing and the Internet of Things
Green IT
Infrastructure Design
Deployment Diagram
Network Model
Hardware and System Software Specifications
Nonfunctional Requirements and Physical Architecture Layer Design
Operational Requirements
Performance Requirements
Security Requirements
Cultural and Political Requirements
Synopsis
Verifying and Validating the Physical Architecture Layer
Applying the Concepts at Patterson Superstore
Chapter Review
PART THREE CONSTRUCTION, INSTALLATION, AND OPERATIONS
Chapter 12 Construction
Introduction
Managing Programming
Assigning Programmers
Coordinating Activities
Managing the Schedule
Cultural Issues
Developing Documentation
Types of Documentation
Designing Documentation Structure
Writing Documentation Topics
Identifying Navigation Terms
Designing Tests
Testing and Object Orientation
Test Planning
Unit Tests
Integration Tests
System Tests
Acceptance Tests
Applying the Concepts at Patterson Superstore
Chapter Review
Chapter 13 Installation and Operations
Introduction
Cultural Issues and Information Technology Adoption
Conversion
Conversion Style
Conversion Location
Conversion Modules
Selecting the Appropriate Conversion Strategy
Change Management
Understanding Resistance to Change
Revising Management Policies
Assessing Costs and Benefits
Motivating Adoption
Enabling Adoption: Training
Post-Implementation Activities
System Support
System Maintenance
Project Assessment
Applying the Concepts at Patterson Superstore
Chapter Review
Index
EULA
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Solution Manual For Systems Analysis and Design An Object Oriented Approach with UML 5th Edition by Alan Dennis