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Solution Manual for Java Programming From Problem Analysis to Program Design 4th Edition by D. S. Malik

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Solution Manual for Java Programming From Problem Analysis to Program Design 4th Edition by D. S. Malik
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Solution Manual for Java Programming From Problem Analysis to Program Design 4th Edition by D. S. Malik

Solution Manual for Java Programming From Problem Analysis to Program Design 4th Edition by D. S. Malik

Designed for the beginning programming student, this book will motivate learners while teaching fundamental programming concepts. Based on years of classroom testing, this fourth edition of JAVAΓ’β€žΒ’ PROGRAMMING: FROM PROBLEM ANALYSIS TO PROGRAM DESIGN approaches programming with a focus on clear explanations and practice – two critical factors in mastering the Java language. Straightforward language is used to explain the reasoning behind each new concept, and numerous examples and exercises allow readers to practice solving problems and writing code. This new edition is fully compliant with the latest version of Java, and includes updated programming exercises and programs.

 

Preface
xix
An Overview of Computers and Programming Languages
1(24)
Introduction
2(1)
An Overview of the History of Computers
2(1)
Elements of a Computer System
3(3)
Hardware
4(2)
Software
6(1)
Language of a Computer
6(2)
Evolution of Programming Languages
8(2)
Processing a Java Program
10(3)
Internet, World Wide Web, Browser, and Java
13(1)
Programming with the Problem Analysis-Coding-Execution Cycle
13(6)
Programming Methodologies
19(2)
Structured Programming
19(1)
Object-Oriented Programming
19(2)
Quick Review
21(2)
Exercises
23(2)
Basic Elements of Java
25(82)
A Java Program
26(2)
Basics of a Java Program
28(4)
Comments
29(1)
Special Symbols
30(1)
Reserved Words (Keywords)
30(1)
Identifiers
31(1)
Data Types
32(4)
Primitive Data Types
32(4)
Arithmetic Operators and Operator Precedence
36(4)
Order of Precedence
39(1)
Expressions
40(3)
Mixed Expressions
41(2)
Type Conversion (Casting)
43(2)
Class String
45(3)
Strings and the Operator +
46(2)
Input
48(15)
Allocating Memory with Named Constants and Variables
48(3)
Putting Data into Variables
51(4)
Declaring and Initializing Variables
55(1)
Input (Read) Statement
56(5)
Reading a Single Character
61(2)
Increment and Decrement Operators
63(3)
Output
66(5)
Packages, Classes, Methods, and the import Statement
71(1)
Creating a Java Application Program
72(5)
Programming Style and Form
77(4)
Syntax
77(4)
Avoiding Bugs: Consistent, Proper Formatting
81(1)
Debugging—Code Walk-throughs
81(1)
More on Assignment Statements (Optional)
82(2)
Programming Example: Convert Length
84(4)
Programming Example: Make Change
88(3)
Debugging: Understanding Error Messages
91(1)
Quick Review
91(3)
Exercises
94(8)
Programming Exercises
102(5)
Introduction to Objects and Input/Output
107(58)
Objects and Reference Variables
108(4)
Using Predefined Classes and Methods in a Program
112(3)
Dot Between Class (Object) Name and Class Member: A Precaution
114(1)
Class String
115(24)
Input/Output
123(1)
Formatting Output with printf
123(9)
Using Dialog Boxes for Input/Output
132(7)
Formatting the Output Using the String Method format
139(6)
File Input/Output
142(3)
Storing (Writing) Output to a File
145(2)
Programming Example: Movie Ticket Sale and Donation to Charity
147(6)
Programming Example: Student Grade
153(3)
Debugging—Understanding Error Messages
156(1)
Quick Review
156(2)
Exercises
158(3)
Programming Exercises
161(4)
Control Structures I: Selection
165(60)
Control Structures
166(2)
Relational Operators
168(1)
Relational Operators and Primitive Data Types
169(3)
Logical (Boolean) Operators and Logical Expressions
172(2)
Order of Precedence
174(6)
Short-Circuit Evaluation
178(1)
Boolean Data Type and Logical (Boolean) Expressions
179(1)
Selection: if and if…else
180(19)
One-Way Selection
180(3)
Two-Way Selection
183(4)
Compound (Block of) Statements
187(1)
Multiple Selections: Nested if
188(3)
Comparing if…else Statements with a Series of if Statements
191(1)
Conditional Operator (? πŸ™‚ (Optional)
192(1)
Switch Structures
193(6)
Avoiding Bugs by Avoiding Partially Understood Concepts and Techniques
199(2)
Programming Example: Cable Company Billing
201(6)
Comparing Strings
207(6)
Strings, the Assignment Operator, and the Operator new
211(2)
Quick Review
213(2)
Exercises
215(6)
Programming Exercises
221(4)
Control Structures II: Repetition
225(70)
Why Is Repetition Needed?
226(1)
While Looping (Repetition) Structure
227(21)
Designing while Loops
230(1)
Counter-Controlled while Loops
231(2)
Sentinel-Controlled while Loops
233(6)
Flag-Controlled While Loops
239(4)
EOF-Controlled while Loops
243(4)
More on Expressions in while Statements
247(1)
Programming Example: Fibonacci Number
248(6)
For Looping (Repetition) Structure
254(5)
Programming Example: Classify Numbers
259(4)
Do…while Looping (Repetition) Structure
263(5)
Choosing the Right Looping Structure
268(1)
Break and continue Statements
268(2)
Avoiding Bugs by Avoiding Patches
270(2)
Nested Control Structures
272(5)
Quick Review
277(2)
Exercises
279(10)
Programming Exercises
289(6)
Graphical User Interface (GUI) and Object- Oriented Design (OOD)
295(56)
Graphical User Interface (GUI) Components
296(27)
Creating a Window
300(1)
JFrame
300(6)
Getting Access to the Content Pane
306(1)
JLabel
307(4)
JTextField
311(4)
JButton
315(8)
Programming Example: Temperature Conversion
323(8)
Object-Oriented Design
331(7)
A Simplified OOD Methodology
332(6)
Implementing Classes and Operations
338(7)
Primitive Data Types and the Wrapper Classes
338(7)
Quick Review
345(1)
Exercises
346(3)
Programming Exercises
349(2)
User-Defined Methods
351(74)
Predefined Methods
352(7)
Using Predefined Methods in a Program
356(3)
User-Defined Methods
359(13)
Value-Returning Methods
359(4)
Return Statement
363(3)
Final Program
366(6)
Flow of Execution
372(1)
Programming Example: Largest Number
373(2)
Void Methods
375(4)
Primitive Data Type Variables as Parameters
379(3)
Reference Variables as Parameters
382(7)
Parameters and Memory Allocation
382(1)
Reference Variables of the String Type as Parameters: A Precaution
382(4)
The class StringBuffer
386(3)
Primitive Type Wrapper Classes as Parameters
389(1)
Scope of an Identifier Within a Class
390(3)
Method Overloading: An Introduction
393(2)
Programming Example: Data Comparison
395(11)
Avoiding Bugs: One-Piece-at-a-Time Coding
406(1)
Avoiding Bugs: Using “Stubs” as Appropriate
407(1)
Quick Review
407(3)
Exercises
410(8)
Programming Exercises
418(7)
User-Defined Classes and ADTs
425(248)
Classes and Objects
426(208)
Constructors
431(1)
Unified Modeling Language Class Diagrams
432(1)
Variable Declaration and Object Instantiation
433(2)
Accessing Class Members
435(1)
Built-in Operations on Classes
436(1)
Assignment Operator and Classes: A Precaution
436(2)
Class Scope
438(1)
Methods and Classes
439(1)
Definitions of the Constructors and Methods of the class Clock
439(195)
Polymorphism Via Interfaces
634(2)
Composition (Aggregation)
636(5)
Programming Example: Grade Report
641(20)
Quick Review
661(2)
Exercises
663(5)
Programming Exercises
668(5)
Handling Exceptions and Events
673(60)
Handling Exceptions Within a Program
674(9)
Java’s Mechanism of Exception Handling
677(1)
Try/catch/finally Block
678(5)
Java Exception Hierarchy
683(3)
Java’s Exception Classes
686(5)
Checked and Unchecked Exceptions
691(2)
More Examples of Exception Handling
693(6)
Class Exception and the Operator instanceof
696(3)
Rethrowing and Throwing an Exception
699(4)
Method printStackTrace
703(3)
Exception-Handling Techniques
706(2)
Terminate the Program
706(1)
Fix the Error and Continue
706(2)
Log the Error and Continue
708(1)
Creating Your Own Exception Classes
708(2)
Event Handling
710(6)
Programming Example: Calculator
716(10)
Quick Review
726(2)
Exercises
728(3)
Programming Exercises
731(2)
Advanced GUIs and Graphics
733(90)
Applets
737(4)
Class Font
741(3)
Class Color
744(6)
Class Graphics
750(11)
Converting an Application Program to an Applet
758(3)
Additional GUI Components
761(28)
JTextArea
761(5)
JCheckBox
766(7)
JRadioButton
773(5)
JComboBox
778(5)
JList
783(6)
Layout Managers
789(5)
FlowLayout
790(3)
BorderLayout
793(1)
Menus
794(3)
Key and Mouse Events
797(10)
Key Events
798(2)
Mouse Events
800(7)
Programming Example: Java Kiosk
807(8)
Quick Review
815(1)
Exercises
816(2)
Programming Exercises
818(5)
Recursion
823(32)
Recursive Definitions
824(4)
Direct and Indirect Recursion
826(1)
Infinite Recursion
827(1)
Designing Recursive Methods
827(1)
Problem Solving Using Recursion
828(10)
Tower of Hanoi: Analysis
837(1)
Recursion or Iteration?
838(1)
Programming Example: Decimal to Binary Conversion
839(3)
Programming Example: Sierpinski Gasket
842(4)
Quick Review
846(1)
Exercises
847(3)
Programming Exercises
850(5)
Searching and Sorting
855(36)
List Processing
856(15)
Searching
856(1)
Selection Sort
857(4)
Insertion Sort
861(6)
Binary Search
867(4)
Avoiding Bugs: Developing Test Suites in Advance
871(3)
Programming Example: Election Results
874(13)
Quick Review
887(1)
Exercises
887(1)
Programming Exercises
888(3)
APPENDIX A: JAVA RESERVED WORDS
891(2)
APPENDIX B: OPERATOR PRECEDENCE
893(4)
APPENDIX C: CHARACTER SETS
897(4)
ASCII (American Standard Code for Information Interchange), the First 128 Characters of the Unicode Character Set
897(1)
EBCDIC (Extended Binary Coded Decimal Interchange Code)
898(3)
APPENDIX D: ADDITIONAL JAVA TOPICS
901(48)
Binary (Base 2) Representation of a Nonnegative Integer
901(5)
Converting a Base 10 Number to a Binary Number (Base 2)
901(2)
Converting a Binary Number (Base 2) to Base 10
903(1)
Converting a Binary Number (Base 2) to Octol (Base 8) and Hexdecimal (Base 16)
904(2)
Executing Java Programs Using the Command-Line Statements
906(9)
Setting the Path in Windows (XP)
906(5)
Executing Java Programs
911(4)
Java Style Documentation
915(3)
Creating Your Own Packages
918(3)
Multiple File Programs
921(1)
Formatting the Output of Decimal Numbers Using the class DecimalFormat
921(3)
Packages and User-Defined Classes
924(9)
PrimitiveType Classes
924(1)
Class: IntClass
924(4)
Class: LongClass
928(1)
Class: CharClass
929(1)
Class: FloatClass
929(1)
Class: DoubleClass
930(1)
Class: BooleanClass
931(1)
Using PrimitiveType Classes in a Program
932(1)
Enumeration Types
933(6)
Programming Example: The Rock, Paper, and Scissors Game
939(10)
APPENDIX E: ANSWERS TO ODD-NUMBERED EXERCISES
949(24)
Chapter 1
949(1)
Chapter 2
950(2)
Chapter 3
952(1)
Chapter 4
953(2)
Chapter 5
955(2)
Chapter 6
957(5)
Chapter 7
962(1)
Chapter 8
963(2)
Chapter 9
965(1)
Chapter 10
966(2)
Chapter 11
968(2)
Chapter 12
970(1)
Chapter 13
971(1)
Chapter 14
971(2)
Index
973
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Solution Manual for Java Programming From Problem Analysis to Program Design 4th Edition by D. S. Malik